Here is my Thunder Dragon deck profile:
Monsters:
3x Thunder Dragondark
3x Thunder Dragonhawk
3x Thunder Dragonroar
3x Thunder Dragon
3x Thunder Dragonmatrix
1x Thunder Dragonduo
3x Batteryman Solar
3x Ash Blossom & Joyous Spring
2x Gem-Knight Amber
2x Diana the Light Spirit
1x Denko Sekka
1x Black Luster Soldier - EOTB
1x Fairy Tail - Snow
Spells/Traps
3x Gold Sarcophagus
3x Brilliant Fusion
3x Instant Fusion
2x Allure of Darkness
1x Thunder Dragon Fusion
1x Monster Reborn
1x Thunder Dragons' Hundred Thunders
1x Thunder Dragon Discharge
Extra Deck
2x Some Summer Summoner
1x Knightmare Phoenix
1x Knightmare Unicorn
1x Borreload Dragon
1x Kaminari Attack
1x Gem-Knight Prismaura
3x Thunder Dragon Colossus
2x Thunder Dragon Titan
1x Thousand-Eyes Restrict
1x Millenium-Eyes Restrict
1x Number 38: Hope Harbinger
Main Deck: 44 cards
Extra Deck: 15 cards
Side Deck: 15 cards
I've been getting about 80% ratio on a great first turn board (i.e. multiple colossus, mix with colossus and harbinger, etc) but this doesn't mean its unbreakable.
I use Dragonduo for the Harbinger play instead of giving up 2 colossus for it I only need 1 so you still have a strong board or a backup in case you need to rebuild.
I'd like to run a bunch of things in the deck, but then it gets to be too technical cloggy.
I like one thunder dragon fusion, but I wouldnt mind a second one mainly for the free denko search.
I figured I'd play with the traps at one to see if they can be utilized in the grind game at least as they are searchable with dragondark's effect.
The brilliant engine is a good extender and not a lot of people play the WHOLE solemn package so 9 times out of 10 it's an extender.
I experimented a bit with super poly and every time I had it it just clogged my hand. Great face down bluff though lol.
I've been practicing against sky strikers and as denko provides a wall against them, it doesnt prevent the sky striker player from widow anchoring from the hand so that's broken.
I thought about incorporating macro cosmos and dimensional fissure to disrupt strikers and altergeists. Sucks you can only activate TD effects only once per turn and only one of the effects.
Lemme hear your thoughts or suggestions! Thanks!
darkholeygo